SCITT - Computing - Curriculum

Teacher Training

Teachers work hard to look at best practice in teaching and learning and have shared findings from their research for other schools or practitioners to also benefit from.

Purpose

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. 

The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. 

Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. 

Aims

The national curriculum for computing aims to ensure that all pupils: 

Attainment Targets

By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study. Schools are not required by law to teach the example content in [square brackets]. 

Subject Content - Key Stage 1

Pupils should be taught to: 

Subject Content - Key Stage 2

Pupils should be taught to: 


Websites to support the computer curriulum

Glossary of Terms Part 1

Glossary of Terms Part 2

Glossary of Terms Part 3